This blog is dedicated to Jesse and Maya's Monday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
Your ideas for puppet seem a lot of fun...the music bear is fun too as long as the mapping is well done (like, the on/off button and the pouch to keep the ipod.)Hide-a-truck is more successful than hide-a-bear for hiding things because people don't expect someone to hide things in a flashlight. But again, keeping things inside a flashlight would make it heavier and not very easy to carry. As long as the things people hide in the truck are light it will be quite successful. Talking plushies is quite succesful as the dinosaur's backbone gives a clear mapping of where the buttons are.
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
Your ideas for puppet seem a lot of fun...the music bear is fun too as long as the mapping is well done (like, the on/off button and the pouch to keep the ipod.)Hide-a-truck is more successful than hide-a-bear for hiding things because people don't expect someone to hide things in a flashlight. But again, keeping things inside a flashlight would make it heavier and not very easy to carry. As long as the things people hide in the truck are light it will be quite successful. Talking plushies is quite succesful as the dinosaur's backbone gives a clear mapping of where the buttons are.
ReplyDelete