Showing posts with label 3.10 Exercise Ten. Show all posts
Showing posts with label 3.10 Exercise Ten. Show all posts

Monday, April 6, 2009

Pictures and Videos at other Activities

- Alan, Joe and Cole -

Pollock Painting




Crikey






Alice in Wonderland:






StareDown








Happy Box



We Art Toronto






















What the Juke?

















Exercise ten - Katie Goulet

I didn't really get a chance to look around so here are my observations for our project:
Attraction:
See: 2 chairs set up, crowd of people, sign up table
Hear: host and recruiter
Touch: game cards when you arrive, cookies if you win
Emotional state: curious, excited

Entry:
See: score cards on table
Hear: recruiter for games
Touch: name on cards
Emotional state: excitement

Engagement:
See: a person across from you, busling crowd around you, 
Hear: crowd commenting, camera people commenting, announcer counting down
Touch: clasped hands in anticipation
Emotional State: nervous, excited

Exit:
See: the broadcast of the stares in the other hall
Hear: unchanged, still the crowd and announcer, recruiter
Taste: cookies and candy if you win
Emotional State: happy, relieved if you win, bummed if you didn't
Extension:
receive email about participating
visit site, look at documentation

Ethnographic observations:
the game worked well and the cameras projected successfully
our  location was a little obstructed by the posts
people who are waiting to play become a little jumbled and impatient
those playing are really intense!
there is a lot of interest in what is going on
people attempt to distract the players
there is a table where people sign up, with cards and markers, as well as the prizes

Excercise 10-Cathy Lai









































































Exercise 10 - Joshua Frechette

Sorry, but my computer at home couldn't download the pages as a template, so....
Attraction Stage
  • See;Banner, Scoreboard, Chairs, Cameras
  • Hear; Host speaking
  • Touch;gamer cards that are passed out in the lobby
  • Emotional state;Intrigue, nostalgia,curiosity
Entry stage
  • See;Gamer cards
  • Hear; The host explaining the rules
  • Touch;Filling out gamer cards
  • Emotional state;Nervousness
Engagement stage
  • See; Staring, crowd looking on,
  • Hear;camerapeople counting down, crowd cheering on
  • Emotional State;Competitiveness, Focus
Exit stage
  • Stares being projected on wall
  • Taste;Cookies
  • Emotional state;Accomplishment or Failure
Extension stage
  • See;Website, including gamer cards and documentation
  • Emotional state;Amusement
Ethnographic field observations.
  • Participants were mostly students from a variety of years, however several participants were from an older demographic
  • The "Staredown" banner is partly obstructed by two pillars
  • There is a table with Sharpie pens,paper cards and cookies
  • There are two chairs and two camera facing each other, behind the table
  • The game's rules and game cards are explained by the host
  • After filling the cards with name and email info, participants await their turn
  • Each match lasts three rounds (best 2 out of 3)
  • The winner has their win marked on their card and posted on the scoreboard
  • The participants are told they can return as often as they want and play again
  • The winner gets a cookie
  • they are also told that their stares are being projected on the walls in the hallway