Attraction Stage
- See;Banner, Scoreboard, Chairs, Cameras
- Hear; Host speaking
- Touch;gamer cards that are passed out in the lobby
- Emotional state;Intrigue, nostalgia,curiosity
- See;Gamer cards
- Hear; The host explaining the rules
- Touch;Filling out gamer cards
- Emotional state;Nervousness
- See; Staring, crowd looking on,
- Hear;camerapeople counting down, crowd cheering on
- Emotional State;Competitiveness, Focus
- Stares being projected on wall
- Taste;Cookies
- Emotional state;Accomplishment or Failure
- See;Website, including gamer cards and documentation
- Emotional state;Amusement
- Participants were mostly students from a variety of years, however several participants were from an older demographic
- The "Staredown" banner is partly obstructed by two pillars
- There is a table with Sharpie pens,paper cards and cookies
- There are two chairs and two camera facing each other, behind the table
- The game's rules and game cards are explained by the host
- After filling the cards with name and email info, participants await their turn
- Each match lasts three rounds (best 2 out of 3)
- The winner has their win marked on their card and posted on the scoreboard
- The participants are told they can return as often as they want and play again
- The winner gets a cookie
- they are also told that their stares are being projected on the walls in the hallway
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