This blog is dedicated to Jesse and Maya's Monday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
Concept #1: The design and overall aesthetic quality of the object is appealing. The armer covering the figure has interesting patterns and shapes. Though, the look of this toy concept is great, this idea would be more fun if directions were given to show what the toy can do.
Concept #2: Again, the aesthetic quality looks great. The choice of colour is appealing. However, this object would be more fun (to suit the typical OCAD student persona) if the object did a specific task or simply had extra features. For Example: removable parts? Extra Parts? Can it move? What is it made out of? How big is it?
Concept #3: This concept looks like it could be a success. The colour is great and the shape is appealing. Directions are given to show how this object moves. More detailed analysis of the object would be better to understand the size, material and how this can be made.
Concept #4: This insect action figure has an interesting shape as well. However, there is no indication as to how big this object is, and what material it is made out of.
Concept #5: This idea looks similar to concept 1, but with a helmet. It would be best to further develop these ideas. Consider how you might actually be making these toys and try to keep your target audience in mind. These are great ideas but they need to be more developed.
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
Concept #1:
ReplyDeleteThe design and overall aesthetic quality of the object is appealing. The armer covering the figure has interesting patterns and shapes. Though, the look of this toy concept is great, this idea would be more fun if directions were given to show what the toy can do.
Concept #2:
Again, the aesthetic quality looks great. The choice of colour is appealing. However, this object would be more fun (to suit the typical OCAD student persona) if the object did a specific task or simply had extra features. For Example: removable parts? Extra Parts? Can it move? What is it made out of? How big is it?
Concept #3:
This concept looks like it could be a success. The colour is great and the shape is appealing. Directions are given to show how this object moves. More detailed analysis of the object would be better to understand the size, material and how this can be made.
Concept #4:
This insect action figure has an interesting shape as well. However, there is no indication as to how big this object is, and what material it is made out of.
Concept #5:
This idea looks similar to concept 1, but with a helmet. It would be best to further develop these ideas. Consider how you might actually be making these toys and try to keep your target audience in mind. These are great ideas but they need to be more developed.